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Hell's Love

Hell's Love was intended to be a linear exploration action RPG with mobile-style tower defence mechanics where the player has to fend off waves of monsters while transporting a hearse containing the soul of the player's wife. He has to carry it to various locations in the game world to conduct rituals in order to free her soul and return to the land of the living.

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Utilize the environment for cover, craft traps to ensnare the wicked beasts, or simply use your own combat prowess to crush the enemy. Do whatever it takes to protect the hearse, your wife and to complete the mission.

Get the full GDD here

Here is a summary of some key pointers about the game. It is important to note that we made a prototype in Unreal Engine to give a general idea of how the game would function. Several elements might look unsatisfactory.

World Building

There are four regions the player will be able to experience in his journey. These 4 regions have a theme to them and the monsters that spawn in them are unique to the theme of the area. There will be common monsters that will be present regardless of the theme of the region. These regions are supposed to depict hell, hence the theme isn't exactly a paradise.

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The Barren Wastelands

The barren wastelands is the first region the player starts in. It is a deforested land where life used to thrive. An empty area, where only the undead and scavengers creatures live. This is the first region the player starts in, and has to travel through to get to the next region.

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Salamander Lava Lakes

A burning hot region of lava flows and pools of magma. Extremely hazardous to human life, but the natural rocky formations can easily be used to build defensible locations. Creatures used to the burning climate live here, like fire salamanders and magma wyrms that can swim through the lava.

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The Frozen Peaks

A mountainous, frozen region with slippery ice and ambushing icicle falls. Creatures like ice trolls and packs of wolves live here. There’s more variety to life here, but still relatively barren.

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The Lost Oasis

The desert sands of a lost civilization. A realm in the afterlife where civilisation prospered, until some ill-fated day where society collapses and the citizens rotted away into husks of their former selves. The land is an ocean of shifting sands, with no cover to speak off, except for the occasional city ruins.

Combat Summary / Basic Gameloop

Here are some key pointers that are taken from the GDD. 

  • Single-player

  • Bird's eye third-person camera view

  • Hack and Slash combat with Tower Defence Mechanic 

  • Open-world exploration

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The core gameloop is split into two states and the player will alternate between them depending on the timer that counts down till the next wave. The player will carry the hearse of the wife from one point to another or to a temporary defensive position in the lack of time. During this phase, the player is free to explore to gather resources or complete any side quests that become available.

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RPG Elements

This section will give a brief explanation of some of the RPG elements offered within the game. For more information, do view the GDD for more information.

In the beginning, the player is able to choose 1 of 3 classes for his journey. Each class has its own unique perks and specialization. For example, the knight class is a good all-rounder but lacks in the number of crafting recipes available. On the other hand, the hunter class boasts a wide variety of crafts to deploy but does not have extremely high damage potential.

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The player should pick the class most suited to his play style. 

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Within the game, the player will be able to experience the elements of an RPG such as Skill Tree, crafting and searching for Player Equipment, an Inventory System as well as the crafting system.

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Gameplay Video

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